Hello. I've found the review of the new software by Kelly L. Murdock. This is Simplygon 2.8 and it helps to create 3D object.
Introduction
Simplygon was developed and released in 2007 with one single purpose, to simplify and optimize complex 3d meshes. Whether used to create LOD models for games or to crunch a heavy model for transporting over the Web, the original program succeeded in this goal and now a couple of years later, the developers at Donya Labs have recently released version 2.8 of the software.
The new version includes a number of improvements including support for the Collada format, a plug-in for 3ds Max, and the release of an versatile SDK that can be used to integrate the Simplygon technology into your favorite software tools.
The Simplygon GUI
Once licensed, Simplygon ships with a stand-alone application that can be used in lieu of a plug-in. The Simplygon program is incredibly easy to use. The interface includes buttons for loading and saving models, several standard buttons for changing the render view including vertices, normals, wireframe, shaded, textures with a checkerboard pattern and textured. You can also switch between the standard viewpoints such as Top, Bottom, Left, Right, Front, Back and Perspective.
The Simplygon application can load in meshes saved in either the Wavefront (OBJ) and the Collada (DAE) formats. This is a limited set of formats, but the SDK allows you to build support for any format you'd like.
The model can be manipulated in the view window using the left (rotate), right (zoom) and middle (pan) mouse buttons allowing you to focus in on specific areas of the mesh. The interface also features a split-screen mode that lets you see in real-time the mesh before and after being optimized (Figure 1).Figure 1: When split-screen mode is turned on, you can see the results of the optimization in real-time.
Decimation Mode
To the right of the view window are two panels that hold all the various optimization settings. The first of these is Decimation mode. This mode is the standard reduction mode. It allows you to specify the mesh reduction based on the pixel size of the object (which is great for LOD work), the total number of triangles in the mesh, or within a given distance value. There is also an option to prevent any intersections between nearby polygons during the reduction process.
Within the Repair section are options to weld all vertices within a given tolerance. There is also an option to eliminate any T-junctions, which happens when three edges meet at a single vertex. This can cause rendering problems if allowed. These repair options are helpful by themselves even if you don't want to reduce the polygon count of a model.
The Decimation panel also includes options to preserve the existing texture, UV coordinates, and object boundaries. The panel includes a slider that you can dial in the fidelity of these features between Low and High.
The Normal Recalculation option lets you specify an angle beyond which normals are not averaged.
After selecting the optimization settings, you can process the loaded mesh by clicking on the large S button located under the panels. Once processed, the total triangle count, object diameter and estimated pixel diameter are listed under the S button. You can also manipulate the mesh with the split-screen option enabled to compare the resulting optimization with the original mesh.
Figure 2 shows a high resolution mannequin mesh that was reduced from 52, 000 polygons to just over 1000 polygons in just over 10 seconds.
Figure 2: Not only is the quality of the reduction very good, but Simplygon also works incredibly fast.
Remeshing Mode
The second optimization mode is found in the second panel to the right of the view window and allows remeshing. This mode uses the existing mesh to create an entirely new mesh object. The remeshing process is based on a final Onscreen Size value, which is the maximum diagonal pixel size of the final remeshed object.
Since the remeshing process is based on the screen size, the Simplygon program realizes dramatic reductions by eliminating interior objects, filling holes and re-texturing the model using normal casting algorithms. Within the Remeshing panel are options to specify the quality, size and sampling of the recalculated texture map. You can also include the path to normal and occlusion maps if the original model uses one.
I had trouble testing the remeshing capabilities in the stand-alone application because it kept crashing on me.
SDK
The Simplygon stand-alone program is an example of what is possible with the included SDK. It ships with full source code and doesn't necessarily include all the features available in the SDK. The SDK includes a robust C++ API for Windows XP, Vista and Linux slam64. It also includes full documentation, samples and tutorials.
3ds Max Plug-in
Simplygon ships with a plug-in to 3ds Max. The plug-in utility allows reduction of multiple selected objects and it even supports skinning information. The plug-in works in Max 9, 2008, 2009 and 2010 in both 32- and 64-bit versions, as shown in Figure 3.
Figure 3: The 3ds Max plug-in lets you use the Simplygon technology directly in Max.
Summary
Simplygon is very good at what it does. It optimizes 3d mesh objects quickly and lets you see and manipulate the results in real-time, which is helpful if you want to check for problems before saving out the results. The stand-alone interface is simple, but gave me problems with regular crashes.
The 3ds max plug-in allows immediate benefit for existing workflows or you can use the SDK to integrate the technology into your pipeline if you use some other tool.
Simplygon version 2.8 is available for both 32- and 64-bit versions of Windows XP and Vista. It is also available for Linux slam64.
Kelly L. Murdock is the president of Tulip Multimedia, a design firm specializing in 3d graphics. He is the author of multiple computer books including the 3ds Max Bible and the Creative Suite Bible.
As for me, I use the technologies of the pseudo-3D, stitched from simple photos to a 3D rotating object. Yes, it could not be used for 3D graphics but it can be shown on your website or you can send the stitched object to your friends, as I do ;)
вторник, 20 октября 2009 г.
вторник, 13 октября 2009 г.
FreeSpin3D SpinUps Simplify 3D Project Creation in Adobe Flash CS4 Professional
Hey, guys! The newest software from Revolver, Ltd. Hope, you'l find this article as interesting as I have.
New components act as building blocks for creating complex 3D design and
interactivity
LOS ANGELES, Oct. 5 /PRNewswire/ -- Revolver, Ltd. today introduced FreeSpin3D
SpinUps at the Adobe MAX conference in Los Angeles, California. SpinUps are
free add-ons to the FreeSpin3D Extension for Adobe Flash CS4 Professional that
expand FreeSpin3D's core functionality and simplify the process of creating 3D
projects for web delivery via Adobe Flash Player 10.
SpinUps are Flash SWC files that act as the building blocks for 3D
applications by presenting the user with an easy and intuitive interface,
while supplying all of the advanced ActionScript 3.0 code behind the scenes.
SpinUps are imported into Flash CS4 projects using the SpinUp Importer, which
is installed in seconds using the Adobe Extension Manager for CS4.
"FreeSpin3D really takes advantage of Adobe Flash CS4's capabilities and is
making advanced interactive 3D achievable for the entire spectrum of Adobe
Flash designers and developers," said Richard Galvan, Flash Product Manager at
Adobe. "The new SpinUps launched today are very compelling and by leveraging
Adobe Flash SWC files as the core technology behind SpinUps, Revolver has
opened the door to future SpinUp development by the entire Flash community."
"At MTV Networks, FreeSpin3D is allowing us to rapidly introduce real-time 3D
into the Adobe Flash elements of our online, interactive training," said Joann
De Milio, Director of Technology Education at MTV Networks. "We will be
utilizing it extensively in the months ahead to enhance our e-learning and are
excited about the expanded 3D design possibilities presented by the new
FreeSpin3D SpinUps."
FreeSpin3D SpinUps Features and Benefits
The SpinUp Program is launched today with four new SpinUps for FreeSpin3D and
Adobe Flash CS4. SpinUps speed up and simplify the 3D development process for
advanced developers and make 3D accessible to those that do not have the
extensive ActionScript programming skills required by other 3D solutions. The
four SpinUps launched today include:
-- Horizontal Camera SpinUp - Allows positioning a camera which can move
horizontally on a plane where Display Objects and FreeSpin3D models
are
located. Positioning of the Display Objects and FreeSpin3D Models is
accomplished on the Flash CS4 stage.
-- Interactive Texture SpinUp - Adds interactivity capabilities to a 3D
model texture. Once the Interactive Texture SpinUp is created, mouse
actions trigger events which can be handled by the user.
-- Attach Display Object SpinUp - Enables Display Objects, such as
MovieClips, to be attached to a FreeSpin3D model and act as a single
entity. The SpinUp handles all of the relational rotation and sorting
of
the Display Objects attached to the group. Positioning the Display
Objects is accomplished on the Flash CS4 stage.
-- Rotation Tween SpinUp - Provides an easy method to rotate a FreeSpin3D
model from a current rotation angle to a defined one.
Revolver plans to rapidly expand the SpinUp program in the months ahead to
include additional SpinUps developed in-house, as well as open up the program
to all Adobe Flash designers and developers.
"With our successful release of FreeSpin3D for Flash CS4 Professional earlier
this year, today's announcement represents a significant milestone in our
vision of what FreeSpin3D will become," said Amir Fischer, CEO of Revolver.
"With SpinUps, we managed to broadly expand on FreeSpin3D's core functionality
and ease-of-use, without limiting its usefulness to only the most advanced
ActionScript programmers. SpinUps bring complex 3D programming to the entire
Adobe Flash and Flex user base."
More information and SpinUp downloads can be found at
www.freespin3d.com/spinups
Revolver offers a 15-day free trial of FreeSpin3D at www.freespin3d.com.
FreeSpin3D and Adobe Flash CS4 is required to use the newly launched SpinUps.
Pricing and Availability
SpinUps are free. FreeSpin3D for Adobe Flash CS3 and CS4 is now available for
Mac and PC at a cost of $195 USD per license. More information can be found at
www.freespin3d.com.
About Revolver
Revolver is a leading provider of 3D content development solutions for
industries including graphic design, game and web development, animation and
advertising. Founded in 2006, the company is lead by a team of experienced
senior software executives and entrepreneurs as well as world-renowned
academics in the field of 3D computer graphics. Among its shareholders are
Maayan Ventures, The Technion Institute of Technology, and Arie Scope, founder
and former CEO and Chairmen of Microsoft Israel. Its flagship product,
FreeSpin3D, is based on the company's OneLayer3D technology, which enables
commercial solutions for real-time rendering of 3D content in 2D environments
such as Adobe Flash.
SOURCE Revolver, Ltd.
New components act as building blocks for creating complex 3D design and
interactivity
LOS ANGELES, Oct. 5 /PRNewswire/ -- Revolver, Ltd. today introduced FreeSpin3D
SpinUps at the Adobe MAX conference in Los Angeles, California. SpinUps are
free add-ons to the FreeSpin3D Extension for Adobe Flash CS4 Professional that
expand FreeSpin3D's core functionality and simplify the process of creating 3D
projects for web delivery via Adobe Flash Player 10.
SpinUps are Flash SWC files that act as the building blocks for 3D
applications by presenting the user with an easy and intuitive interface,
while supplying all of the advanced ActionScript 3.0 code behind the scenes.
SpinUps are imported into Flash CS4 projects using the SpinUp Importer, which
is installed in seconds using the Adobe Extension Manager for CS4.
"FreeSpin3D really takes advantage of Adobe Flash CS4's capabilities and is
making advanced interactive 3D achievable for the entire spectrum of Adobe
Flash designers and developers," said Richard Galvan, Flash Product Manager at
Adobe. "The new SpinUps launched today are very compelling and by leveraging
Adobe Flash SWC files as the core technology behind SpinUps, Revolver has
opened the door to future SpinUp development by the entire Flash community."
"At MTV Networks, FreeSpin3D is allowing us to rapidly introduce real-time 3D
into the Adobe Flash elements of our online, interactive training," said Joann
De Milio, Director of Technology Education at MTV Networks. "We will be
utilizing it extensively in the months ahead to enhance our e-learning and are
excited about the expanded 3D design possibilities presented by the new
FreeSpin3D SpinUps."
FreeSpin3D SpinUps Features and Benefits
The SpinUp Program is launched today with four new SpinUps for FreeSpin3D and
Adobe Flash CS4. SpinUps speed up and simplify the 3D development process for
advanced developers and make 3D accessible to those that do not have the
extensive ActionScript programming skills required by other 3D solutions. The
four SpinUps launched today include:
-- Horizontal Camera SpinUp - Allows positioning a camera which can move
horizontally on a plane where Display Objects and FreeSpin3D models
are
located. Positioning of the Display Objects and FreeSpin3D Models is
accomplished on the Flash CS4 stage.
-- Interactive Texture SpinUp - Adds interactivity capabilities to a 3D
model texture. Once the Interactive Texture SpinUp is created, mouse
actions trigger events which can be handled by the user.
-- Attach Display Object SpinUp - Enables Display Objects, such as
MovieClips, to be attached to a FreeSpin3D model and act as a single
entity. The SpinUp handles all of the relational rotation and sorting
of
the Display Objects attached to the group. Positioning the Display
Objects is accomplished on the Flash CS4 stage.
-- Rotation Tween SpinUp - Provides an easy method to rotate a FreeSpin3D
model from a current rotation angle to a defined one.
Revolver plans to rapidly expand the SpinUp program in the months ahead to
include additional SpinUps developed in-house, as well as open up the program
to all Adobe Flash designers and developers.
"With our successful release of FreeSpin3D for Flash CS4 Professional earlier
this year, today's announcement represents a significant milestone in our
vision of what FreeSpin3D will become," said Amir Fischer, CEO of Revolver.
"With SpinUps, we managed to broadly expand on FreeSpin3D's core functionality
and ease-of-use, without limiting its usefulness to only the most advanced
ActionScript programmers. SpinUps bring complex 3D programming to the entire
Adobe Flash and Flex user base."
More information and SpinUp downloads can be found at
www.freespin3d.com/spinups
Revolver offers a 15-day free trial of FreeSpin3D at www.freespin3d.com.
FreeSpin3D and Adobe Flash CS4 is required to use the newly launched SpinUps.
Pricing and Availability
SpinUps are free. FreeSpin3D for Adobe Flash CS3 and CS4 is now available for
Mac and PC at a cost of $195 USD per license. More information can be found at
www.freespin3d.com.
About Revolver
Revolver is a leading provider of 3D content development solutions for
industries including graphic design, game and web development, animation and
advertising. Founded in 2006, the company is lead by a team of experienced
senior software executives and entrepreneurs as well as world-renowned
academics in the field of 3D computer graphics. Among its shareholders are
Maayan Ventures, The Technion Institute of Technology, and Arie Scope, founder
and former CEO and Chairmen of Microsoft Israel. Its flagship product,
FreeSpin3D, is based on the company's OneLayer3D technology, which enables
commercial solutions for real-time rendering of 3D content in 2D environments
such as Adobe Flash.
SOURCE Revolver, Ltd.
среда, 7 октября 2009 г.
Autodesk kills ImageModeler as standalone product
Bad news for ImageModeler2009 users. Have found the article in the i-net. Digital Arts review:
Autodesk has announced that it will stop selling full and upgrade versions of its ImageModeler 2009 software on November 2. The software, which was previously owned and developed by RealViz, creates 3D models from 2D stills.
ImageModeler 2009 is currently available bundled with 3ds Max 2010, 3ds Max Design 2010, and Maya® 2010 when purchased with a Subscription maintainance package. From Nov 2, this will be the only way to obtain the software.
Autodesk says that "this decision has been made to refine and simplify our product range, while at the same time providing our customers with an improved and more complete workflow solution."
The company says that there are fewer than 100 current owners of ImageModeler 2009.
Autodesk bought RealViz in August 2008, at which point it killed some of the company's products and kept others. Currently only the Stitcher Unlimited 2009 panorama-stitching software is available for purchase, with the MatchMover motion tracking software currently bundled with Maya 2010.
Digital Arts Staff
Autodesk has announced that it will stop selling full and upgrade versions of its ImageModeler 2009 software on November 2. The software, which was previously owned and developed by RealViz, creates 3D models from 2D stills.
ImageModeler 2009 is currently available bundled with 3ds Max 2010, 3ds Max Design 2010, and Maya® 2010 when purchased with a Subscription maintainance package. From Nov 2, this will be the only way to obtain the software.
Autodesk says that "this decision has been made to refine and simplify our product range, while at the same time providing our customers with an improved and more complete workflow solution."
The company says that there are fewer than 100 current owners of ImageModeler 2009.
Autodesk bought RealViz in August 2008, at which point it killed some of the company's products and kept others. Currently only the Stitcher Unlimited 2009 panorama-stitching software is available for purchase, with the MatchMover motion tracking software currently bundled with Maya 2010.
Digital Arts Staff
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